Limited to a 250 max Attendees
Bandicoot City is ground zero for an accidental outbreak of the biological weapon known as the Z-Virus, that turns everyone into, you guessed it, zombies. "The Corporation" is responsible for the release of the Z-Virus and will fight to gain control of the city, all while the American Special Forces fight to exterminate the city, and its people, to prevent further spread of the threat to the rest of the population. Bandicoot City Police Department will do whatever it takes to rid the city of, and protect its people from, The Corporation, and the Special Forces Units that seek to destroy them.
FRIDAY: 11:00am - 6:00 pm Check in and Chrono, Free play at Paintball Planet Field.
SATURDAY: 8am - 10:30am Check in and Chrono.
11:00am - Game Briefing and teams go to base.
12:00 Noon - Games Begin.
10:00pm - Final game of the day ends.
SUNDAY: 9:30am announce that games start in one hour.
10:30am Games start from team bases.
3:00pm Last Game Ends
3:30pm. Any items left from mystery boxes will be raffled off.
You may NOT tour the event field prior to the games begin.
This event is for you, and because of that you get to play how you want. Strategize, run head first, go out alone, form a team wall and plow down the enemy..... WHATEVER! It's all up to you. We encourage bringing whatever you think you can use, (provided it follows our rules) slingshots, smoke bombs, grenades, paintball trip mines, etc. You're going to war.... do it your way.
2 Teams, One Weekend. Unique game types, bonus missions.
If you want an adrenaline packed weekend of extreme paintball warfare like you've never experienced before, this is for you!
Field Passes include a camping pass. Players can bring a tent, sleeping bag, etc. With the non-stop nature of the game Players can sleep whenever they choose, wherever they choose. There is a safe zone with no trees and cut grass where they won't be disturbed and can buy food and drinks from the concession stand. Otherwise, a player can sleep anywhere in the battleground if they choose to constantly stay in the game at their own risk. Camp in your fort as a strategy if you want! Tipis also available for rent (see store)
This time around in order to simulate the real world ammo restrictions, we are only allowing magfed markers. If you have a marker/setup that you want to bring, that isnt exactly "magfed" just send us a picture of it and tell us what it is, and we with approve or deny it.
-*NEW* ZOMBIES Theme
- MAGFED ONLY!
-*NEW* Games and missions through the weekend
-Completely personalized game play
-Nearly 80 acres of wooded battlegrounds
-Team based game play and scoring
-"Kill shot" only combat (Head & Torso)
- Almost Non-stop action from the games start
-Designated safe zone/ resting area/ Campground
-On-site food and drink vendor
-All passes include unlimited air-refills
Team Commander:
Team Commander:
*Pre-Order for 1 case of 2000 Valken Graffiti paintballs.
All orders will be waiting for pickup on-site (PRE ORDER OVER)
*Pre-Order for 1 box of 600 First Strike .68 Caliber Paintballs.
All orders will be waiting for pickup on-site. (OUT OF STOCK)
*Pre-Order for 1 pack of 100 First Strike .50 Caliber paintballs
All orders will be waiting for pickup on-site. (PRE ORDER OVER)
MEDICS: Able to heal players on the field. They must reach the player within two minutes, and wipe the paint from the player. At this point, the player is again a live player and can resume play. A player may only be healed twice per insertion. HEAD SHOTS are NOT able to be healed! A head shot means you're eliminated, no matter what - this is specific for daytime play. All hits are fatal at night! Medics do not work at night.
Kill-shots only! A player is only considered "dead" if they are shot in the head or torso. You can also use a rubber knife for melee kills. When "killed" a player must raise their arm and/or gun in the air, and move out of the way to respawn at their base, or wait for a medic. (a player can leave and go to the safe zone/resting area when they have been "killed" if they wish) There are medics for revives, there are 2 medics per team in case 1 goes down. Referees are on-site to monitor game.
ENGINEER:These players have the ability to rebuild structures which have been previously blown up. To rebuild a structure, the Engineer must remove ALL the Demo Tape from a structure and carry the tape off of the playing field to dispose of it. Ripping through, tearing a piece off, or removing and throwing the tape on the ground are incorrect. An Engineer is considered a LIVE player while removing the tape and is subject to all applicable rules.
GATHERING INTELLIGENCE: Reporting outgoing missions to your commander is of great importance. You can sit on the outskirts of the enemy base and report to your commander where missions are headed and troop strength.Did the team you're spying on just acquire a valuable prop?Do you know where the team is stashing its valuable props on the field of play? Can you raid this stash without being seen, then get the props back to your real team without being shot or made as a spy?
P.O.W.
If you can, you may capture the opposite teams members and commanders, and hold them hostage. You may get your members back by fighting for them, and making a deal with the other team. If you capture a P.O.W. you may infect them with the Z-VIRUS if you have it.
NOT ALL GAMES AND MISSIONS ARE LISTED HERE. EACH TEAM COMMANDER WILL BE GIVEN A PACKET WITH THE SPECIFICS AND WILL BE KEPT SECRET FROM THE OTHER TEAM!
Maintain your base of operations: Protect and defend it at all times. Complete assigned missions; hold the objectives. Take action to harass and interdict the opposing team's objectives and missions. Earn as much currency as possible in the allotted time frame. Keep your commander alive.
Is allowed. You are NOT required to tell the truth about which side you are playing for. Though you will be marked. THE CORPORATION - Green Ribbon/Duct tape/Arm Band - AMERICAN SPECIAL FORCES - Red Ribbon/Duct tape/Arm Band BANDICOOT CITY POLICE DEPARTMENT - Blue Ribbon/Duct tape/Arm Band
Each team will have a commander and team leadership structure designated by that commander. Follow your commanders; they have the overall picture and information of how the game is going. Check in with them often and let them know what you did, saw or completed. This information is valuable and vital to your team. Rotate out and pull base security. Commanders can get out, but if you land a head shot on the other teams commander, and its confirmed, that's worth currency.
There are many different outposts out there in the playing field. Certain outposts must be claimed by certain times to earn currency for your team. To claim an outpost, your team flag must be hanging in the pole holder by the time given. A map will be released at a later time with not all, but MOST outposts. Some outposts you will be required to find on your own throughout the weekend.
Important information is discovered inside a case at a random outpost. Retrieve the case and bring it to your home fort to secure winnings for your team. If you are killed while carrying the case you drop it where you stand.
4 bombs are going to blow when a timer goes off. There are 4 control centers close together in a designated war zone. Rush to tag a control center to secure that bomb for your team. Every time the control center is tagged it switches owners. Whoevers controls a missile when they blow secures a point for each bomb for their team.
MISSION TYPES:
The teams will start the game occupying their bases. All objectives will be located throughout the field. Missions will be called in randomly, via radio to your commander. To earn currency you must complete the mission at its designated area. Some missions will require you to HOLD a specific area for a period of time, others will require an action to be taken within a specified time period. A game master must sign the completed mission card for you to receive currency.
ASSAULT:
Means just that - to assault the objective for the length of time specified. Whether all your troops are eliminated doesn't matter, you must run an assault on the objective. At least one player must remain alive to present the completed mission to a ref.
DEFEND:
Means to defend the objective from enemy troops for the duration of the mission. At the end of the time specified, you must still be in control of the objective to have defended it. Example: Defend your base of operations (command bunker) for 1 hour.
DEMO:
You will have a specific mission where you need to destroy the objective within a time frame. A Demo expert must complete this mission. Example: Destroy the bridge/building/tower/bunker located at coordinates XYZ. Once this is done, a mission player reports to a ref.
REPAIR:
You will have a specific objective which you need to rebuild within a specific time frame. An Engineer must go on this mission and rebuild the specified structure at the given coordinates by removing all the Demo tape from the destroyed objective. Example: Rebuild the bridge at ZZXY. Once the objective has been rebuilt, report the mission to a game master. (ref)
PATROL:
In these missions two (2) objectives will be given. Your troops are to actively patrol from location A to location B for the designated period of time. They can not go out and lay down in an area; they must be patrolling from point A to point B to complete the mission.
AMBUSH:
Usually, but not always the counter mission to a Patrol mission. You'll go out and set up an ambush at the coordinates specified and wait the prescribed time period, while eliminating as many enemy troops as possible.
SWEEP:
Similar to a Patrol in that you move between two locations for a designated period of time - as well as actively engaging to eliminate any and all enemy forces.
TAKE & HOLD:
To gain control of the objective and hold it for the amount of time specified. If it's a building, it means to actually have a player inside the building in complete control of it. Example: Take and Hold the enemy's base of operations for 1/2 hour.
LISTENING POST:
Much like a Recon mission with the addition of inserting personnel into an area to remain undetected for the duration of the mission while obtaining intelligence information.
RECON & REPORT:
For your players to physically go out and VIEW the area in question for the specified amount of time and obtain the intelligence. They must report back to the base commander with the information (what they viewed) before they will receive the requisite mission currency. Mission recon must be reported in person. Example: Recon the enemy's base of operations. If doing recon outside of designated mission by the game masters, it may be reported however you choose.
PHOTO RECON:
Exactly the same as a Recon & Report with the addition that the intelligence you gather must be done in a photograph. The better the picture(s) (showing players or bases, etc.) will increase the currency bonus on this mission! Pictures needing a magnifying glass to view anything or showing a big tree will be worth much less! The game masters may specify the number of pictures to be taken.
RETRIEVE:
Locate, secure and return the object (the mission objective) to your commander within the time frame specified. Example: Go to the center of the field and retrieve the object (an orange drop box) and return this box to your commander.
SNIPE:
To snipe or, in simplest terms, have a player infiltrate the area and fire a paintball ONTO the assigned objective within the specified amount of time. (Opposite of horseshoes, close does not count.)
MEET & GREET:
Sometimes during scenario games, there are missions where you don't want to kill the objective, but would rather talk and see what you can find out, or maybe, if you're lucky, get a valuable game prop or information. Example: Meet the peasant at the east end of the field. Gather intel. OR... Meet and greet the farmer and retrieve the object he found in his corn patch. OR... Greet the shadowy figure, which will soon be approaching your base of operations.
PROPS:
All game props must remain IN PLAY during the game. You can not take them out to your car and STASH them, nor lock them up in your commander's box!
Many people find it interesting or amusing to make or bring props from home - we welcome it. If you can sell it or trade it to the opposition, then go for it. All props should be cleared with game masters, who will make a determination whether or not it will be of value, but either way the opposition will not know until the game is over.
Wood floors, optional electricity, personal fire pit, cots provided, sleeps 4 to 5, and best of all no putting up a tent! Limited quantities available! Call:
812-865-6898 To reserve of these.
One Weekend of all-out war!
Each team will be given a private schedule, with missions and secrets randomly radioed in to each team by the game masters.
GAME PLAY SCORING
Game play scoring this year is a very unique concept we have come up with, to give you a weekend unlike any other.
There are multiple items you can get by winning games and completing missions. They are the following.
Currency: Fake money that does several different things. Currency counts as "points" for your team. Whichever team has the most by the end of the weekend, WINS. You may also use your currency to buy in game perks, objects, mystery boxes, or barter with other teams for whatever reason.
Z-VIRUS: YES you can win, and buy the Z-VIRUS. It can be used to turn an enemy into a zombie. You must shoot them and get them "out" THEN make it to them within TWO minutes, and before a medic can reach them to give them the Z-VIRUS. Once given the Z-VIRUS, that person will then report to The Corporation.
ANTI VIRUS: You can win, and buy the ANTI VIRUS. If members of your team have become zombies, you must shoot them and get them "out" THEN make it to them within TWO minutes to give them the ANTI VIRUS. If you couldn't make it in two minutes, They will respawn with The Corporation.
QUICK REVIVE: Allows ANYONE to heal ANYONE. Also doubles as an ANTI VIRUS. Use it wisely, these are rare.
RULES
- All markers at 280fps or lower. No Exceptions!
1: Field paint ONLY!
2: No shooting "killed" players until they have re-entered the game.
3: No shooting Referees.
4: Don't be a dick
5: No fires outside of designated fire pits.
6: No drugs or alcohol on playing field.
7: No fighting. At All. Ever. You will be thrown out.
8: No shooting in safe zones.
9: No harmful equipment that could cause actual injuries.
10: No shooting players without face-masks.
11: NO REFUNDS! You must pickup your order on or after the event, by no more than one week or you forfeit it.
12: Night Vision and Thermals are prohibited.
Failure to follow these rules will result in
a 5, 10, or 20 minute penalty, or permanent removal from game and property. The penalty given depends on the severity of the rule broken.
THE FINAL WORD: If it's unclear; If it's not covered in orientation; If it's in a "gray" area; If it's not written in the GSRP, game-specific addendums, or on a game-specific card; If It Does Not Exist; Ask the Game Master (ref) First!
MOST OF ALL, HAVE FUN! ENJOY THE EVENT!
BE ALL YOU CAN BE, AND SOMEONE ELSE!
NOTE: Any time you're dead or eliminated, YOU'RE DEAD. Shut up at this point; zip the lip. No matter how bad you want to talk to your commander or other players - no passing of information while you're eliminated. Dead men don't talk, period!!! Only thing a dead man says is, "Dead man walking." Once you have re-inserted onto the field of play, then it's game-on again.
!!WE RESERVE THE RIGHT TO REMOVE ANY PERSON/S FROM THE GAME AND PROPERTY WITHOUT WARNING FOR ANY REASON!!
-Photo ID/Ticket
- Field pass (Field Pass can be claimed on-site with ID.)
-Paintballs (Paint available for sale on-site, on-line, and by phone)*Field paint ONLY (BYO - FSR)
-A paintball gun (you may bring multiple paintball guns if you wish.) Limited quantity of rental guns available for $25.
-A protective mask with goggles
-Any clothing/armor you think you'll want
-A sleeping bag/tent if you wish
-Paint grenades are allowed
-Flashlight,canteen,scope,binoculars,etc.
-A waiver is signed when you purchase tickets.
**Extra paintballs, food, and drinks are for sale on-site. Food and drinks are Cash Only.
Campground in French Lick,IN. And the official campsite of W.A.W. Paintball Event. Tipis available during the event for $45 a night, and guns available for $25 the whole weekend.
The official host field for W.A.W. Paintball Event.
You and your friends grab some paintball guns and hunt down actual living targets at night. In this experience like no other!
Paintball Planet, 2449 S Co Rd 1000 W, French Lick, IN
For a VERY small fee we will display your business on our website along with a link to your website/social media. You will also be on our list of sponsors that goes in the welcome pack given to every participant at the event.
Give us an e-mail, or call us, using our contact section above this one. Or message us on Facebook.
Copyright © 2018 World At War Paintball/Airsoft Event - All Rights Reserved.
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